How to use "use_fixed_fit_projection" together with a movable camera?
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3
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112
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November 18, 2024
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Negative scale components, go.set vs go.set_scale
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0
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73
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November 18, 2024
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Firebase Auth and Firestore
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6
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174
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November 18, 2024
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Collection proxy problem
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2
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127
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November 18, 2024
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Playfab missing features
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3
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665
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November 18, 2024
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Hot Reload Issue with Rive Animations
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2
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118
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November 18, 2024
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Recommended directory structure for complex games
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1
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141
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November 17, 2024
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Is it possible to change this at runtime?
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10
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249
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November 17, 2024
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Need Assistance With Global Speed Adjustments
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6
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144
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November 16, 2024
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Where is this in the editor?
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1
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119
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November 16, 2024
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Help with shader
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11
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295
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November 16, 2024
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Need Help With Video Extension
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35
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950
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November 15, 2024
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Mobile - Cloud Save
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1
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108
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November 14, 2024
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Combining images from different atlases into one image
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0
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92
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November 14, 2024
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Druid with Monarch -- input not switched
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1
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102
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November 13, 2024
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What does a game need to run on Steamdeck?
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12
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321
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November 13, 2024
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Antialias in rotated gui Box
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1
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289
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November 13, 2024
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How to have different orientations depending on device?
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6
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148
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November 13, 2024
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Particle burst
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0
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110
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November 12, 2024
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(SOLVED) Uncaught RuntimeError: Aborted(Assertion failed: g_Window, at: ../src/platform_window_glfw.cpp,88,OnWindowFocus)
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3
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139
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November 12, 2024
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TexturePacker can't open after fetch the library
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2
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91
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November 12, 2024
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How to turn camera in z position inside of collection?
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4
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91
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November 11, 2024
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Any one else getting this error when trying to build their app?
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9
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223
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November 10, 2024
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Positioning node depending on other nodes size
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2
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151
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November 10, 2024
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How do you install defold on NixOS
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6
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323
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November 10, 2024
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Why is there an error with fitr and id?
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1
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91
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November 9, 2024
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About material
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1
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161
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November 8, 2024
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Android - safety of saving in-app currency info on local machine
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5
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226
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November 7, 2024
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IAP - slow card responses and where to put iap.finish()
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2
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127
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November 7, 2024
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Your advice on Lua code generation
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1
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185
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November 7, 2024
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